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41. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Berluth Luthian wrote: I guess since teams can be used for POS/wormhole work, they can be summoned in systems where there isn't a station service for their respective specialty? Yes, a team can operate in a system regardless of the system's ...
- by CCP SoniClover - at 2014.04.30 12:03:00
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42. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Nalha Saldana wrote: Is there a minimum markup when bidding on a team? And if so is it % or fixed value? The minimum is based on the distance between the team's home system and the system you're bidding for. The current numbers are 10,000 IS...
- by CCP SoniClover - at 2014.04.30 12:00:00
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43. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Kendra Zane wrote: It sounds like a reasonable idea but I'm concerned that most of the teams will end up in the same few systems because of the concentration of industry happening there and the easier spread of costs. I do like the idea of tea...
- by CCP SoniClover - at 2014.04.30 11:58:00
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44. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
ChromeStriker wrote: ooo oo o o o o ooooooo Edit: So to be clear... A system can have any number of "Teams"? and these are drawn from a global pool? There is no limit to the number of teams a system can have. There is no limit to how many ...
- by CCP SoniClover - at 2014.04.30 11:55:00
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45. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
Aryth wrote: CCP SoniClover wrote: Weaselior wrote: CCP Greyscale wrote: Market costs are all done using the system that is used for killmail pricing (and thus used for FW LP payouts), which should have reasonable values for most thing...
- by CCP SoniClover - at 2014.04.29 14:14:00
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46. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
Weaselior wrote: CCP Greyscale wrote: Market costs are all done using the system that is used for killmail pricing (and thus used for FW LP payouts), which should have reasonable values for most things already. Some newer items aren't being ...
- by CCP SoniClover - at 2014.04.29 14:07:00
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47. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Calorn Marthor wrote: Vincent Athena wrote: About being able to anchor POSes anywhere in high sec: Does that mean the very high security systems will become available? For example, right now you cannot anchor a POS in a 1.0 system. Will that...
- by CCP SoniClover - at 2014.04.15 16:27:00
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48. Sticky:Dev blog: Rubicon 1.1 Mobile Structures - in EVE Information Portal [original thread]
Nicen Jehr wrote: hi fozzie sorry for putting this here instead of the ESS thread but I think my post got lost in the noise there... CCP Fozzie wrote: There is now no timer to open the ESS window where the player gets to choose to Share or ...
- by CCP SoniClover - at 2014.01.23 17:18:00
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49. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
Weaselior wrote: Quote: * With an active ESS in system, bounties pay out LP in addition to normal ISK reward. LP reward starts at 0.15 LP per 1000 ISK and can increase to 0.2 LP per 1000 ISK as the bonus payout increases. Is this pre-red...
- by CCP SoniClover - at 2014.01.21 16:55:00
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50. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
Just wanted to put out an official clarification on a few points: 1) The ISK adjustments are the same as before. Without an ESS you'll get 95% value, with an ESS you get 80% directly and 20-25% are accessible through the ESS. 2) The Loyalty Poin...
- by CCP SoniClover - at 2014.01.21 16:54:00
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51. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
War Kitten wrote: So accessing the ESS now points you. Is it like a dictor's infinipoint, or will warp core stabs help? Will it prevent MWD or MJD? If you move out of range of the ESS, do you become unpointed, or are you stuck there until th...
- by CCP SoniClover - at 2014.01.21 13:58:00
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52. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
Jenn aSide wrote: An actual good start. The most obvious question is "LP from who"? CONCORD is the most obvious answer, if so prepare you self for HUGE cries of foul from the only other people who get CONCORD LP (Incursion Runners). You shoul...
- by CCP SoniClover - at 2014.01.21 13:37:00
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53. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
Here's a quick update on the changes we've made to the ESS, based on testing and feedback. There is a dev blog coming out tomorrow detailing these (and other changes) to the deployables in 1.1, but here's a basic overview. Additions/edit * With ...
- by CCP SoniClover - at 2014.01.21 13:25:00
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54. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
Weaselior wrote: CCP SoniClover wrote: Because the ISK coming into the game from Null Sec bounties every day is insane and we want to minimize inflation. Your own economist says otherwise. Quote: The next graph showed the money sup...
- by CCP SoniClover - at 2014.01.16 09:45:00
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55. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
Turelus wrote: * Why the 5% loss in bounties instead of just making the module appealing on its own? Because the ISK coming into the game from Null Sec bounties every day is insane and we want to minimize inflation. Turelus wrote: * W...
- by CCP SoniClover - at 2014.01.16 00:09:00
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56. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
Kismeteer wrote: CCP SoniClover wrote: I tend to avoid answering posts using inflammatory phrasing, but I actually think your signature answers your question pretty well. Referencing: GÇ£If you're not willing to fight for what you have in...
- by CCP SoniClover - at 2014.01.16 00:04:00
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57. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
Lady Naween wrote: maybe it is because I am blonde and a woman but where will the fight be? As I outlined in my post there wont be any new fights. There MIGHT be one short structure bash, and that is it. And for what reward? None that I can s...
- by CCP SoniClover - at 2014.01.16 00:01:00
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58. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
Tippia wrote: So, I'm just going to have to ask (again)GǪ CCP SoniClover wrote: Based on feedback, we're looking at three things: - Time to get loot - lot of good points that the time needs to be increased - Interceptors too good - we're loo...
- by CCP SoniClover - at 2014.01.15 23:38:00
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59. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
Weaselior wrote: Also I'm sure this got lost in the ESS discussion but: where do the blueprints for the new siphons come from? Are they bpos sold in empire, or bpcs dropped from somewhere? They're seeded on market same as the first version.
- by CCP SoniClover - at 2014.01.15 18:27:00
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60. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
Kadl wrote: Will you consider allowing player manufacturing of the ESS (from blueprints or blueprint copies)? It-¦s not going to happen in 1.1, but might in the future. Possibly also if we do meta-versions later that change security level ...
- by CCP SoniClover - at 2014.01.15 18:17:00
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